May 2018 to GRAPHIC DESIGNER
Present Microsoft, Redmond, Wa
Xbox Live R&D
Design content to improve and promote Xbox live.
May 2018 to CONCEPT ARTIST
Nov 2018 Microsoft, Redmond, Wa
R&D: AR, VR and emerging technology
Acting Art Director for initial testbed assets. Write design briefs and supporting documentation. Provide direction, evaluate and provide feedback on outsourcing assets. Create presentation artwork for several confidential projects as well as concept art, design, new style development, key art, storyboards, directional mood boards, paint overs, design layouts and photo-comps.
Sept 2017 to ART DIRECTOR
May 2018 DHX Media, Vancouver, B.C.
Blaze and the Monster Machines Season 4
Direct artistic vision, design, color and lighting on a large 3D production. Participate in scheduling, asset delegation, production planning, layout, animation and F/X. Maintain an excellent working relationship with the client, promote communication and collaboration and be a constant supportive presence for a team of designers and modelers.
Sept 2014 to ART DIRECTOR
May 2018 Scrumble Design, Vancouver, B.C.
Produce high quality visual materials for console and mobile game production, advertising, event venues, film creation, architecture development, theme park and sports events, and other businesses and individuals who require artistic visualization and design of their ideas.
May 2016 to GRAPHIC DESIGNER
Aug 2017 Microsoft USA, Redmond, Washington - Randstad
WINDOWS 10 - New Windows Movie and Photo app. Research and develop new ideas and methodologies visual using inclusive human-centered design. Forge ambiguous, abstract ideas into visually tangible, innovative products. Product Design:
Develop, organize and present user studies to a wide variety of people each with a unique perspective. Gather and analyze user data; produce actionable insights from the data, then utilize for product design improvement. Visual Design:
Create culturally diverse graphics, user interface concepts, presentation videos and animatics. Produce concepts, presentations, design documents, print media, color systems and promotional materials, as well as product designs, visual guides and pitch storyboards. Develop color grading systems for photo filters; test and apply. Research and create diverse design and style systems for proof of concept and presentation. Research and develop appropriate theme-based typography systems to be applied worldwide.
Mar 2015 to LEAD DESIGNER / ACTING ART DIRECTOR
May 2016 DHX Media, Vancouver B.C.
Monster High Feature Slugterra Strawberry Shortcake George's Secret Key to the Universe - Stephen Hawking Blaze and the Monster Machine Season 3 Rev & Roll
Jan 2014 to ART OUTSOURCING MANAGER
July 2014 Smoking Gun Interactive, Vancouver, B.C.
Age of Empires Warhammer 40000
Mar 2013 to LEAD DESIGNER
Jan 2014 Real Networks, Victoria, B.C.
Apr 2012 to SENIOR DESIGNER
Oct 2012 DHX Media, Vancouver, B.C.
Disney's Packages from Planet X
Mar 2011 to SENIOR CONCEPT ARTIST
Mar 2012 SEGA, Vancouver, B.C.
Company of Heroes 2
Mar 2007 to SENIOR CONCEPT ARTIST / GRAPHIC DESIGNER
Mar 2011 Sony, Redmond, Washington.
MAG - Massive Action Game
May 2005 to CONCEPT ARTIST / DESIGNER
Feb 2007 Next Level Games / Nintendo, Vancouver, B.C.
Mario Strikers Charged WWE Titans
Unrevealed Mario Bros. R&D project.
Jun 2003 to GRAPHIC DESIGNER / OUTSOURCING MANAGER
May 2005 Electronic Arts (Blackbox Games), Vancouver, B.C.
Need for Speed: Underground
Need for Speed: Underground 2
Need for Speed: Most Wanted
Need for Speed: Most Wanted Black Edition
Need for Speed: Underground Rivals
2003 CAPILANO UNIVERSITY
North Vancouver, B.C.
Commercial Animation Diploma, 3D Cert
1989 GEORGIAN COLLEGE of APPLIED ARTS and TECHNOLOGY
Graphic Design Diploma
3D Studio Max, Maya, Sketch-up, Photoshop, Lightroom, Illustrator, Sketchbook Pro, Premier Pro, After Effects, Unity, Excel, Scrum, Agile, Jira, Perforce, Shotgun.
Hiking, canoes, gardening, woodworking, carving, fine art, drawing mechs, designing, and restoring old cars and jeeps.